Start your search today. The order of the Blades specialty armor - if it's fit for a dragon slayer it'll work for you. The Blades set is the highest-rated faction armor in the game, giving you a unique steel look as well as comparable stats to carry you through the game. You can find this armor by joining the order of the Blades, this becoming the default armor.
Make sure to take any wanted items off before you join or they'll be gone forever. If you don't want to join the order then there's a full set in the armory of Sky Haven Temple.
One of the strongest armors in the game, the Ebony set can protect against most regular blows and becomes a huge asset in drawn-out combat. Unenchanted pieces of armor will start to pop up on your regular travels as soon as you hit The general goods store or blacksmiths is a good place to start. If you'd like the more powerful, enchanted armor, the Ebony Warrior is a good place to start. He'll show up once you're level 80 and basically ask for a warrior's death, beat him in the Velothi Mountains, and win.
Behind the town of Falkreath, Angi's camp has a full set at higher levels too. For some of the most aesthetically pleasing light armor in the game, the Nightingale set has the right amount of intricacy without sticking out like a sore thumb. There's also the added bonus of keeping its weight pretty low with a solid defense in case you run into any sticky situations. It will benefit the illusion specialist the most, giving a heavy discount to the spells. Made for stealthy combat it will be easy to sneak up on your enemy with its quietening perks.
You receive the armor after joining the Nightingales in the ''Trinity Restored'' quest. You'll want to hold out until level 32 to get the maximum power. This set is a twist on the regular Dark Brotherhood gear; when you have the full set it is so much easier to fulfill your assassin fantasy.
Poison resistance goes up along with your sneak damage. If you prefer attacking from long range then have no fear, bow damage also goes up 35 percent when wearing the set. If you want this set then you'll have to finish the Dark Brotherhood side quest. This can only be accomplished when you've assassinated the son of the emperor's security.
Higher quality armor provides better protection but is generally heavier. Which quality armor you will find is generally determined based on your character's level. The following tables describe the base level at which an armor type begins to show up randomly for the player. Lower level armor will also randomly appear, but so will higher level armors in certain situations: potentially up to at least 12 levels "early".
Enchanted versions of each armor type will begin to appear one level later; see Generic Magic Apparel for more information. See Leveled Lists for details on how these lists are used to determine the probabilities of individual items appearing.
Although Dragonscale , Dragonplate , and Daedric armors can all be found in random loot, once your level is high enough, the chances of finding any of these armor types is 20 times less than finding other armor types.
Most armor from the list below can be created at Forges , by using the Smithing skill. The ability to make armor is not dependent upon your character's level, but is instead dependent upon which Smithing perks you have unlocked. All standard armor can also be tempered at Workbenches , if you have the necessary auxiliary item. Tempering is twice as effective if you have unlocked the perk necessary to forge that armor. Tempering an enchanted version of the armor whether custom- enchanted , or generic is similar to tempering the base version - it requires the same auxiliary item, and is twice as effective if you have unlocked the forging perk - but also requires the Arcane Blacksmith perk to be unlocked.
The Aetherial Crown , which is a unique, quest-related , crafted item added by the Dawnguard add-on , unlike other jewelry items, is eligible for improvement by ordinary smithing , but still only ever bears an armor rating of 0. The Skyforge allows you to create Ancient Nord armor , a type of heavy armor, if you finish the Companions questline.
Also, it may be found from level 1 onward in a few locations. See also: Magic Items and Artifacts. For all of the armor listed on this site, the provided armor ratings are the base armor ratings.
The actual protection your character will receive from the armor is dependent upon your skill in that armor type and any relevant perks that you have unlocked. The rating can also be improved by using smithing to change the armor's quality to "Fine", "Superior", "Exquisite", "Flawless", "Epic", or "Legendary".
The armor rating only reduces physical damage, not magical damage. Each point of armor rating reduces damage by 0. For NPCs the skill coefficient is 1. Note the difference between skill effects e. Oakflesh , The Lord Stone. Your durability against physical attacks i. Thus, the more armor rating you have, the more each additional point of armor rating is worth.
You'll reach the armor cap at displayed armor rating when wearing all four pieces of armor and a shield, without a shield, or when not wearing any armor or shield at all. There are a few different ways you can reach this cap:. Let's say you have armor skill and all relevant armor perks acquired and active i. While it's impossible for a light armor user to reach the cap relying only on Light Armor skill and perks, you can still reach the cap without using Smithing, Enchanting, or Alchemy effects.
A player with maxed out Light Armor skills, a full set of Dragonscale armor, and a Dragonscale shield will have a displayed armor rating of and a Activating the Lord Stone will boost displayed armor rating to and a Reaching the armor cap becomes significantly easier with smithing.
Let's say you have smithing and all relevant smithing perks in addition to armor skill and all relevant armor perks. With Fortify Smithing enchanted apparel and Fortify Smithing potions you can boost Smithing even further, which can potentially allow any material to reach the cap, without needing any further benefits such as the Notched Pickaxe ; with maxed out enchanting and alchemy and the appropriate perks, using fortify enchanting potions to make better fortify alchemy apparel to make better fortify enchanting potions, to provide the best available Smithing bonuses, you will add total tempering to any suit even without a perk , which is above the rating mentioned above.
This means you could temper a theoretical 0-rating suit which doesn't exist high enough to hit the cap, and you don't need a shield to get there. With a tempering perk, you will nearly double this, adding to any suit you make; this is practically sufficient to drop any non-chest piece from any suit, and even with the loss of two armor perks for wearing a full suit and wearing a matched set , you will still hit the cap, allowing you to walk around without a helmet, if you like - just remember, you will also lose any other armor perks you have that trigger off of having a piece in all 4 wearable slots.
Dwarven mail CC. Netch Leather Armor CC. Dark Seducer Armor CC. Daedric Mail CC. Amber Armor CC. Studded Dragonscale Armor CC. Golden Saint Armor CC. Nordic Carved Armor DB. Madness Armor CC. Jump to: navigation , search. Tempering armor created at the Atronach Forge is still augmented by the Daedric Smithing perk. Hidden category: Pages with broken file links. Cannot be forged; Advanced Armors to temper.
Thalmor Armor. Cannot be forged; Elven Smithing to temper. Refined Moonstone. Dawnguard DG. Steel Ingot. Chitin DB. Elven Smithing. Chitin Plate. Elven Hunter CC. Dwarven Mail CC. Dwarven Smithing. Dwarven Metal Ingot. Corundum Ingot. Elven Gilded. Quicksilver Ingot. Stalhrim DB. Glass Smithing. Refined Malachite. Dragon Armor. Dragon Scales. Studded Dragonscale CC.
Ebony Ingot. Amber CC. Amber and Madness Smithing ; Advanced Armors. Dark CC. Netch Leather CC. Tanned Netch Leather. The set has an armor rating on par with Studded armor, lacks a shield, doesn't benefit from Smithing perks, and becomes obsolete once players start finding Leather Armor not even a few hours into their playthrough.
The Stormcloak Armor set suffers from being an early game item that doesn't really progress beyond its beginnings. Unless you love representing the Stormcloaks or how it looks, there's virtually no reason to use this armor set. The Ancient Shrouded Armor set is unquestionably one of the best armor sets in Skyrim. It has an incredibly high armor rating of 72, weighs next to nothing, and has a great set of enchantments that any back-stabbing assassin would love.
The sleek red and black design ensures that each assassination is stylish. As the Miraak set is best for mage characters, the Ancient Shrouded set is tuned towards stealthy characters that strike from the shadows. The increase to sneak damage makes this an excellent armor set to pair with stealth builds.
Best of all, this armor set doesn't have any level scaling, meaning you can complete this mission at level one and obtain an endgame armor set. If you're playing a stealth build, few armor sets will serve you better than this. We're including both the Fur and Skaal armor sets due to their identical stats. Both armor sets don't provide a lot of protection and don't scale well with Smithing.
These issues are somewhat excusable due to how common Fur is, but this issue is inexcusable for Skaal Armor since it can't be tempered. Those interested in fashion will likely appreciate Fur's different armor variants and Skaal's winter-themed appearance, but the stats on both sets are so terrible that it's tough to recommend using them over other options. On looks alone, the Nightingale Armor set is arguably the coolest looking light armor set in Skyrim. The cloaked face, cape attachment, and Nightingale engravings on the armor make it nothing short of a jaw-dropping armor set.
In terms of functionality, the Nightingale set offers some useful enchantments for stealth characters, tuned more towards thievery than assassinations. Similar to Daedric items, the Nightingale Armor set is stronger based on the level you obtained it. At level 32 and beyond, the armor set will have the most value and strongest enchantment values.
It's tied to an absurdly long questline and might not compete with min-maxed Dragonscale Armor, yet the overall aesthetic and backstory with this set are so inspiring that it's hard not to love the Nightingale set.
The Hide Armor set is the worst light armor set in the game. It has the worst armor rating out of all light armor, doesn't benefit from Smithing perks, and is surprisingly uncommon when compared to Fur and Iron Armor. It's not even the best early game craftable set of armor.
The Leather Armor set beats out multiple armor sets in the early game and can be crafted with ease. From an objective standpoint, this would be considered the worst armor set in the game if a couple of other sets didn't fall through so hard in regards to expectations and implementation.
Ahzidal's Armor set isn't necessarily eye-catching in its design, but it certainly packs a punch. The armor rating of this set is rather poor for heavy armor, but the enchantments on Ahzidal's Armor are incredibly powerful. Those that have invested in Smithing can easily fortify this armor set to the armor cap, negating one of the few negatives Ahzidal's has. If that wasn't enough, two jewelry pieces are also part of this set, which more than makes up for the lack of a shield. The effects gifted by this set are as follows: enemies who melee attack you have a chance to be paralyzed, water-walking, allow you to cast spells ignite and freeze, and if a creature you summon were to die in combat, it combusts while delivering Frost damage.
This set does a lot beyond just protecting the player from massive heaps of damage and can be acquired fairly easily. If you play a spellsword or any melee build, give this armor set a try. In terms of rare usable armor sets, it's hard to beat the Ancient Nord Armor set.
It can only be crafted at the Skyforge after you finish the Companions' main quest. That's already a tall order, but this set also requires the Daedric Smithing perk from the Smithing tree. What do you get for all of that work? You get an armor set with the same armor rating as Iron Armor and weighs five units less.
There's no special perk, enchantment, or any unique aspect to this armor set beside its absurd unlock requirement. It only takes an Iron Ingot to temper, but anyone with Daedric Smithing unlocked is most likely capable of crafting an armor set better than this. It's no contest; this is the worst heavy armor set in Skyrim. Does this need an explanation?
It's Daedric Armor.
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